/* appjet:version 0.1 */

import("quickforms");

function get_() {

    print(raw("<b><font size=\"+20\"><center>Welcome to the FunHouse!</center></font></b>"));

    print(raw("<i><center><font size=\"-8\">created by: Jimmy McAllister</font></center></i>"));
    print(raw("<i><center><font size=\"-8\">version 0.1</font></center></i>"));

    print(raw("<b><center>Pick a Game to Play!</center></b>"));

        print("");

    print(new QuickButton("Evens & Odds", {action: "/odds"}));

    print(new QuickButton("Rocks, Paper, Scissors", {action: "/rocks"}));
}

function get_odds() {

    print(raw("<b><center><font size=\"+20\">Evens and Odds</font></center></b>"));

    print(raw("<i><center>Which would you like?</center></i>"));

    print(new QuickButton("Evens", {action: "/odds1"}, {firstpick:1}));

    print(new QuickButton("Odds", {action: "/odds1"}, {firstpick:2}));


        print("");

    print(new QuickButton("How to Play", {action: "/instructions"}));

        print("");

    print(new QuickButton("Quit", {action: "/"}));
}

function get_instructions() {
    print(raw("<i><center>You first pick either 'evens' or 'odds'. Then, you pick either 'one' or 'two'. The computer will then select either 'one' or 'two'. Then, the number you picked and the number the computer picked are added to together to get either an odd or even number. If that number matches what you originally picked, you win. If not, you lose.</center></i>"));

    print(new QuickButton("Back", {action: "/odds"}));
}

function get_odds1() {

    print(raw("<b><center><font size=\"+20\">Evens and Odds</font></center></b>"));

    print(raw("<i><center>Pick a Number:</center></i>"));

    print(new QuickButton("1", {action:"/evenoddanswer"},{firstpick:request.param("firstpick"), secondpick:1}));

    print("");

    print(new QuickButton("2", {action:"/evenoddanswer"},{firstpick:request.param("firstpick"), secondpick:2}));

}

function get_evenoddanswer() {

    print(raw("<b><center><font size=\"+20\">Evens and Odds</font></center></b>"));

        var r = Math.floor(Math.random() * 2 + 1);
        var computerpick = r;

    print("The Computer Picked:" + r);
    
    secpick = Number(request.param("secondpick"));

        total = secpick += r;

    print("You picked:" + request.param("secondpick"));

    print("The total is:" + total);

    if (request.param("firstpick") == 1) {
        print("You selected: evens");
    }

    else if(request.param("firstpick") == 2) {
        print("You selected: odds");
    }

    if (total == 2) {
        var check = 1;
    }

    else if (total == 3) {
        var check = 2;
    }

    else if (total == 4) {
        var check = 1;
    }

    if (check == request.param("firstpick")) {
        print(raw("<b><center>You Win! Congrats!</center></b>"));
    }

    if (check != request.param("firstpick")) {
        print(raw("<b><center>You Lose!</center></b>"))
    }

    print(new QuickButton("Play Again", {action:"/odds"}));
        print("");
    print(new QuickButton("Quit", {action:"/"}));

}


function get_rocks() {
    print("Under Construction - Check Back Later");
    
    print(new QuickButton("Play Now", {action: "/playnow"}));
    
    print(new QuickButton("Instructions", {action: "/rpshowto"}));
    
    print(new QuickButton("Back", {action: "/"}));
    } 

function get_rpshowto() {
    print("Under Construction");
    
    print(new QuickButton("Back", {action: "/rocks"}));
 }

function get_playnow() {
    print("Under Construction");
    
    print(new QuickButton("Back", {action: "/rocks"}));
 }
 
 
dispatch();











© Copyright 2007-2008 AppJet Inc.